Itasca C++ Interface
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block::IFaceArray Class Referenceabstract

Container to store FaceThings (zoned or triangulated block faces). ID of FaceThing is stored in offset $KFCPP in Fortran block linked list. More...

#include <ifacearray.h>

Public Member Functions

virtual const IThinggetIThing () const =0
 Returns a const pointer to an IThing interface representing the IFaceArray.
virtual IThinggetIThing ()=0
 Returns a pointer to an IThing interface representing the IFaceArray.
virtual const IContainergetIContainer () const =0
 Returns a const pointer to the IContainer interface representing the global list of faces.
virtual IContainergetIContainer ()=0
 Returns a pointer to the IContainer interface representing the global list of faces.
virtual const IFaceThingfindFaceWithID (uint64 id) const =0
 Returns a const pointer to the face, IFace, with the ID id, or 0 if the face does not exist.
virtual IFaceThingfindFaceWithID (uint64 id)=0
 Returns a pointer to the face, IFace, with the ID id, or 0 if the face does not exist.
virtual uint32 getFaceType () const =0
 Returns the face type identifier.
virtual uint32 getFaceExtraNotice () const =0
 Returns the tag for the face extra variable change notice.
virtual uint32 getGroupNotice () const =0
 Returns the tag for the face group change notice.
virtual IFaceDatacreateIFaceData () const =0
virtual void threadedCallbackObject (Callback4< void, const IFaceThing *, uint32, uint32, void * > &callback, void *v=nullptr, bool useThreads=true) const =0
 Object for creation of multithreaded loop over blocks.
template<class S, void(S::*)(const IFaceThing *, uint32, uint32, void *) MFP>
void threadedCallbackMethod (S *s, void *v=nullptr, bool useThreads=true) const
 Implementation of the multithreaded loop using the threadedCallbackObject.

Detailed Description

Container to store FaceThings (zoned or triangulated block faces). ID of FaceThing is stored in offset $KFCPP in Fortran block linked list.


The documentation for this class was generated from the following file: