Itasca C++ Interface
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ccfd::IModuleBallFluid Class Referenceabstract

Public Types

using prop_signal = shared::Signal<const QString &,const QVariant &>

Public Member Functions

virtual TType getBallFluidType () const =0
virtual uint32 getBallFluidCycleNotice () const =0
virtual uint32 getBallFluidExtraNotice () const =0
virtual uint32 getBallFluidGroupNotice () const =0
virtual uint32 getBallFluidCleanNotice () const =0
virtual const IContainer * getIContainerBallFluid () const =0
virtual IContainer * getIContainerBallFluid ()=0
virtual const IBallFluid * findBallFluidWithID (uint64 id) const =0
virtual IBallFluid * findBallFluidWithID (uint64 id)=0
virtual const IBallFluid * findBallFluidClosestTo (const DVect3 &v, const double &radius=limits< double >::max()) const =0
virtual IBallFluid * findBallFluidClosestTo (const DVect3 &v, const double &radius=limits< double >::max())=0
virtual void validate ()=0
virtual void populateAttributeSets (QStringList *scalarAtts, FArray< uint32 > *scalarNotices, QStringList *stringAtts, FArray< uint32 > *stringNotices, QStringList *vectorAtts, FArray< uint32 > *vectorNotices) const =0
virtual void populatePropertySets (QStringList *scalarProps, QStringList *stringProps, QStringList *vectorProps) const =0

The documentation for this class was generated from the following file: