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using | prop_signal = shared::Signal<const string &,const base::Property &> |
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virtual TType | getBallFluidType () const =0 |
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virtual uint32 | getBallFluidCycleNotice () const =0 |
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virtual uint32 | getBallFluidExtraNotice () const =0 |
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virtual uint32 | getBallFluidGroupNotice () const =0 |
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virtual uint32 | getBallFluidCleanNotice () const =0 |
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virtual const IContainer * | getIContainerBallFluid () const =0 |
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virtual IContainer * | getIContainerBallFluid ()=0 |
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virtual const IBallFluid * | findBallFluidWithID (uint64 id) const =0 |
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virtual IBallFluid * | findBallFluidWithID (uint64 id)=0 |
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virtual const IBallFluid * | findBallFluidClosestTo (const DVect3 &v, const double &radius=limits< double >::max()) const =0 |
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virtual IBallFluid * | findBallFluidClosestTo (const DVect3 &v, const double &radius=limits< double >::max())=0 |
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virtual void | validate ()=0 |
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virtual void | populateAttributeSets (StringList *scalarAtts, FArray< uint32 > *scalarNotices, StringList *stringAtts, FArray< uint32 > *stringNotices, StringList *vectorAtts, FArray< uint32 > *vectorNotices) const =0 |
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virtual void | populatePropertySets (StringList *scalarProps, StringList *stringProps, StringList *vectorProps) const =0 |
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The documentation for this class was generated from the following file: