Itasca C++ Interface
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ighostball.h
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#pragma once
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// ighostball.h
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namespace
itasca
{
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class
IThing
;
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}
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namespace
itascaxd
{
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class
IBody;
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}
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namespace
pfc
{
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using namespace
itasca;
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using namespace
itascaxd
;
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class
IBall
;
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class
IGhostBall
{
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public
:
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inline
static
const
TType
type_ = 0x51c13f5b;
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virtual
IThing
* getIThing()=0;
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virtual
const
IThing
* getIThing()
const
=0;
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virtual
IBody
* getIBody()=0;
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virtual
const
IBody
* getIBody()
const
=0;
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virtual
DVect
getPosition()
const
=0;
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virtual
double
getRadius()
const
=0;
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virtual
DVect
getVelocity()
const
=0;
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virtual
DExtent
getCellExtent()
const
=0;
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virtual
DExtent
getToleranceExtent()
const
=0;
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virtual
const
IBall
* getMaster()
const
=0;
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};
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}
// namespace pfc
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// EoF
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itasca::IThing
Base class for items that will be stored in containers.
Definition
ithing.h:31
itascaxd::IBody
Definition
ibody.h:22
pfc::IBall
Interface for a ball.
Definition
iball.h:35
pfc::IGhostBall
Definition
ighostball.h:16
TType
uint32 TType
class type indicator
Definition
basedef.h:47
itascaxd
#define itascaxd
Expands to itasca2d in 2D, itasca3d in 3D, for use as a namespace name....
Definition
dim.h:181
DExtent
DExtent3 DExtent
A DExtent2 in 2D, a DExtent3 in 3D.
Definition
dim.h:162
DVect
DVect3 DVect
Vector of doubles, either 2D or 3D.
Definition
dim.h:156
itasca
namespace Itasca
Definition
basememory.cpp:14
itascaxd
Itasca Library standard namespace, specific to 2D or 3D.
Definition
icontactmodule.h:6
pfc
PFC namespace.
Definition
iballfluid.h:15
pfc
pfcmodule
interface
ighostball.h
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