Itasca C++ Interface
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idynnode.h
Go to the documentation of this file.
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//idynnode.h
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#pragma once
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8
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namespace
zone {
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class
IGp
;
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class
IDynNode
{
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public
:
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virtual
DVect
getAcc
()
const
=0;
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virtual
double
getMaxTimeStep
(
const
IGp
*gp,
bool
throwException)
const
=0;
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};
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}
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// EoF
zone::IDynNode
Interface to access dynamic node data.
Definition
idynnode.h:14
zone::IDynNode::getAcc
virtual DVect getAcc() const =0
Returns dynamic acceleration vector.
zone::IDynNode::getMaxTimeStep
virtual double getMaxTimeStep(const IGp *gp, bool throwException) const =0
Returns the maximum timestep allowed for this node.
zone::IGp
Interface to provide access to a gridpoint.
Definition
igp.h:57
DVect
DVect3 DVect
Vector of doubles, either 2D or 3D.
Definition
dim.h:156
flac3d
zone
interface
idynnode.h
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