Itasca C++ Interface
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iclumpccfd.h
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#pragma once
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// iclumpccfd.h
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#include "
base/src/farray.h
"
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namespace
itasca
{
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class
IThing
;
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class
IContainer
;
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}
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namespace
itascaxd
{
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class
IBody;
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class
IBodyFluid;
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class
IPiece;
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class
IContact;
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}
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namespace
pfc
{
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class
IClump
;
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}
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namespace
ccfd
{
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using namespace
itasca;
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using namespace
itascaxd
;
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using namespace
pfc;
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class
IPebbleCCFD
;
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class
ICcfdElement
;
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class
IClumpCCFD
{
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public
:
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inline
static
const
TType
type_ = 0x52d00cb0;
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virtual
IThing
* getIThing()=0;
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virtual
const
IThing
* getIThing()
const
=0;
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virtual
IBody
* getIBody()=0;
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virtual
const
IBody
* getIBody()
const
=0;
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virtual
IBodyFluid
* getIBodyFluid()=0;
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virtual
const
IBodyFluid
* getIBodyFluid()
const
=0;
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virtual
IBody
* getIBodyMechanical()=0;
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virtual
const
IBody
* getIBodyMechanical()
const
=0;
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virtual
IClump
* getIClump()=0;
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virtual
IPebbleCCFD
*
getFirstPebble
() = 0;
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virtual
const
IPebbleCCFD
*
getFirstPebble
()
const
= 0;
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virtual
const
IClump
* getIClump()
const
=0;
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virtual
uint32
getNumberPebbles
()
const
=0;
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virtual
void
getPebbleList
(
FArray<IPebbleCCFD *>
*)=0;
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virtual
void
getPebbleList
(
FArray<const IPebbleCCFD *>
*)
const
=0;
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virtual
IContainer
*getClumpCCFDAsPebbleContainer() = 0;
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virtual
const
IContainer
*getClumpCCFDAsPebbleContainer()
const
= 0;
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virtual
void
getElements(
FArray<ICcfdElement*>
*)
const
=0;
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virtual
DVect
getFluidForce()
const
=0;
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virtual
void
setFluidForce(
const
DVect
&d) =0;
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};
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}
// namespace ccfd
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// EoF
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FArray
An array class that attempts to minimize unnecessary heap access.
Definition
farray.h:25
ccfd::ICcfdElement
Definition
iccfdelement.h:17
ccfd::IClumpCCFD
Definition
iclumpccfd.h:28
ccfd::IClumpCCFD::getFirstPebble
virtual IPebbleCCFD * getFirstPebble()=0
Return the first IPebbleCCFD in his CCFD clump.
ccfd::IClumpCCFD::getPebbleList
virtual void getPebbleList(FArray< IPebbleCCFD * > *)=0
Return a list of pebbles.
ccfd::IClumpCCFD::getNumberPebbles
virtual uint32 getNumberPebbles() const =0
Return the number of pebbles.
ccfd::IClumpCCFD::getPebbleList
virtual void getPebbleList(FArray< const IPebbleCCFD * > *) const =0
Return a list of pebbles.
ccfd::IClumpCCFD::getFirstPebble
virtual const IPebbleCCFD * getFirstPebble() const =0
Return the first const IPebbleCCFD in this CCFD clump.
ccfd::IPebbleCCFD
Definition
ipebbleccfd.h:25
itasca::IContainer
Interface for containers of IThings.
Definition
icontainer.h:21
itasca::IThing
Base class for items that will be stored in containers.
Definition
ithing.h:31
itascaxd::IBodyFluid
Definition
ibodyfluid.h:4
itascaxd::IBody
Definition
ibody.h:22
pfc::IClump
Interface for a clump. This is the interface for a clump. A clump is a collection of pebbles that def...
Definition
iclump.h:37
farray.h
An array class that attempts to minimize unnecessary heap access.
TType
uint32 TType
class type indicator
Definition
basedef.h:47
itascaxd
#define itascaxd
Expands to itasca2d in 2D, itasca3d in 3D, for use as a namespace name....
Definition
dim.h:181
DVect
DVect3 DVect
Vector of doubles, either 2D or 3D.
Definition
dim.h:156
ccfd
ccfd namespace
Definition
iballfluid.h:19
itasca
namespace Itasca
Definition
basememory.cpp:14
itascaxd
Itasca Library standard namespace, specific to 2D or 3D.
Definition
icontactmodule.h:6
pfc
PFC namespace.
Definition
iballfluid.h:15
pfc
ccfd
interface
iclumpccfd.h
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