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Itasca C++ Interface
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This is the complete list of members for Quat3, including all inherited members.
| conj() | Quat3 | inline |
| e1() const | Quat3 | |
| e2() const | Quat3 | |
| e3() const | Quat3 | |
| fromAxisAngle(const DVect3 &, double) | Quat3 | |
| fromEuler(const DVect3 &) | Quat3 | |
| fromEulerZXZ(const DVect3 &) | Quat3 | |
| fromMatrix(const DMatrix< 3, 3 > &) | Quat3 | |
| fromUnitAxes(const DVect3 &, const DVect3 &) | Quat3 | |
| fromVect(const DVect3 &v) | Quat3 | static |
| getConj() const | Quat3 | inline |
| i() const | Quat3 | inline |
| ident() | Quat3 | inline |
| identity() | Quat3 | inlinestatic |
| increment(const DAVect3 &) | Quat3 | |
| incrementAxisAngle(const DVect3 &, double) | Quat3 | |
| isNull() const | Quat3 | inline |
| j() const | Quat3 | inline |
| k() const | Quat3 | inline |
| normalize() | Quat3 | inline |
| operator*(double d) const | Quat3 | inline |
| operator*(double d, const Quat3 &p2) | Quat3 | friend |
| operator*(const Quat3 &v) const | Quat3 | inline |
| operator*(const DVect3 &v, const Quat3 &q) | Quat3 | inline |
| operator*(const DVect3 &v) const | Quat3 | inline |
| operator*=(double d) | Quat3 | inline |
| operator*=(const Quat3 &v) | Quat3 | inline |
| operator+(const Quat3 &v) const | Quat3 | inline |
| operator+=(const Quat3 &v) | Quat3 | inline |
| operator/(double d) const | Quat3 | inline |
| operator/=(double d) | Quat3 | inline |
| operator<=>(const Quat3 &in) const (defined in Quat3) | Quat3 | inline |
| operator=(const Quat3 &q) | Quat3 | inline |
| operator==(const Quat3 &v) const | Quat3 | inline |
| Quat3() | Quat3 | inline |
| Quat3(double w1, double x, double y, double z) | Quat3 | inline |
| Quat3(const Quat3 &q) | Quat3 | inline |
| quatToAAngle() const | Quat3 | |
| quatToEuler() const | Quat3 | |
| quatToMatrix() const | Quat3 | |
| real() const | Quat3 | inline |
| reset() | Quat3 | inline |
| ri() | Quat3 | inline |
| rj() | Quat3 | inline |
| rk() | Quat3 | inline |
| rotate(const DVect3 &v) const | Quat3 | |
| rw() | Quat3 | inline |
| setQuat(double w1, double x, double y, double z) | Quat3 | inline |
| spinAboutX(double) | Quat3 | |
| spinAboutY(double) | Quat3 | |
| spinAboutZ(double) | Quat3 | |
| w() const | Quat3 | inline |
| ~Quat3() | Quat3 | inline |